
This significant conversion has several goals:

In the US, the PU team worked on the physicalized cargo refactor. Gameplay Features will provide a more in-depth look into this feature in an upcoming episode of Inside Star Citizen. Thy continued their work on the Resource Network, which is now known as Engineering gameplay. The team then expanded on the holo outline that Weapons Features provided to get clear feedback on the attaching rules for ship items. They also added an interaction to the Greycat Multi-Tool that will detach unlocked items from ships to allow more control over item detaching.

The Gameplay Features team continued their work on the tractor beam, enabling ship owners to protect their ship items by locking them using ‘lock exterior’ functionality.

This has been extremely helpful in finding various bugs in the PTU.”įor releases further ahead, new features were added to the flight system and some older systems were refactored in support of one of the Ship team’s unannounced vehicles. Most transit bugs do not present locally on machines, so we’ve developed a system where we can remotely log the transit system and observe what happened after a bug occurs. “As we’ve been pushing through the various PTU waves to release Alpha 3.18, more and more issues have arisen. The Vehicle Feature team has mostly been focused on the transit system, which was heavily refactored for the release of Persistent Entity Streaming. Doing this requires that we apply blendspace animations similar to what we do with characters.” “The goal for us is to make the ship feel as though it is reacting heavily to its inertia. The Aopoa San’tok.yāi is currently in the greybox stage and is undergoing significant testing to see how far the team can take secondary motion. Testing was done simultaneously on the modeling process to see if the team can reduce the LOD impact on production once they arrive at the final-content phase. Greybox on an upcoming vehicle progressed. The MISC Hull C received a significant amount of low-level tech updates they’ve also been trying to fix any visual issues that occurred during the ongoing technical setup, while the MISC Freelancer is undergoing some interior tweaks to accommodate physicalized components. “While there are still a few visual design tweaks to be made, the Spirit is looking in great shape for the review.” The Crusader Spirit continued its greybox pass, with a review gate taking place at the end of the month. Detailing work on the exterior and interior is ongoing.

Work also continued on an unannounced ship, which is well into the final-art phase.Ī new variant moved into the LOD0 phase after passing its greybox review in January. The final art phase is in progress, including LOD and damage passes, and is expected to conclude with the final gate review and go/no-go this month. The UK Vehicle Art approached the end of their work on the Argo SRV.
